In Episode 122 of My Metaverse Minute, Kieron interprets a recent survey of gamers and their thoughts on gamification techniques within the Metaverse.
Highlights
00:08 — A new survey from research company Globant shows only 34% of gamers are “interested” in crypto transactions within the Metaverse and only 16% of this same group have purchased NFTs.
00:38 — Gamers are a significant target audience for many Metaverse platforms.
01:14 — Just 11% said they’d be interested in using gamified Metaverses for their earning potential. These figures point to a need for some kind of differentiation between entertainment and retail spaces.
01:59 — The push to turn every aspect of the Metaverse into a chance for earning, including through gamification, could be detrimental to the Metaverse’s target demographics, who appear to prefer division between earning, spending, and entertainment platforms.
Want to compete in the Metaverse? Subscribe to the My Metaverse Minute Channel: