Highlights
00:08 — This episode is brought to you by Cloud Wars Expo, the in-person event on June 28th to 30th at Moscone Center in San Francisco, CA.
00:30 — There are some issues of transferring intellectual property into virtual worlds. This comes on the back that the U.S. Trademark and Patent Office has experienced a significant rise in the number of trademark applications to protect IP in virtual spaces.
00:58 — Of course, when companies enter the Metaverse, they will want to protect their intellectual property. Going through the Patent Office is an obvious but necessary step.
01:08 — However, how will this play out long-term? How do users trademark physical and virtual pieces of intellectual property? What laws will be in place to govern this?
01:24 — Will there be intellectual property that only exists within the Metaverse? How will this work, having a trademark for IP in a virtual space, and what happens if there’s outside use?
01:45 — How will copyright abuses and infringements be policed in such an enormous space with many operating users?
02:04 — While there are some negative connotations, there are some positive ones too. For instance, intellectual property could become a new revenue stream.
02:13 — Perhaps businesses in the future could sell shares in logos, slogans, designs and actually generate income from this shared ownership. As mentioned in a previous minute, musicians are selling album cover NFTs and other objects, for instance, So, could this work for intellectual property too?
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